python小球游戏代码

发布时间:2019-09-26 10:43:25编辑:auto阅读(2167)

    #python tkinter
    #python version 3.3.2
    from tkinter import *
    '''
        判断
        两个小球
        {
            圆心:A(x1,y1)  半径:r  X轴速度:Vax  Y轴速度:Vay
            圆心:B(x2,y2)  半径:R  X轴速度:Vbx  Y轴速度:Vby
        }
        碰撞的条件是:
        1.两个小球的圆心距离不大于两小球半径之和(r+R),即:
        {
            (x2 - x1)^2 + (y2 - y1)^2 <= (r + R)^2
        }
        2.小球碰撞后,两小球的数度交换,即:
        {
            tempVax = Vax
            tempVay = Vay
            Vax = Vbx
            Vay = Vby
            Vbx = tempVax
            Vby = tempVay
            或:
            Vax = Vax + Vbx
            Vbx = Vax - Vbx
            Vax = Vax - Vbx
            Vay = Vay + Vby
            Vby = Vay - Vby
            Vay = Vay - Vby
        }
        游戏规则:
        五小球在画布中移动,他们之间会产生碰撞,当然小球和上下左右都会产生碰撞
        碰撞后,小球会改变方向返回
        而最下面的游标则用于调节小球的移动速度,游标的范围是[-100, 100]
    
       
    '''
    __author__ = {'author' : 'Hongten',
                  'Email' : 'hongtenzone@foxmail.com',
                  'Blog' : 'http://www.cnblogs.com/hongten/',
                  'Created' : '2013-09-28',
                  'Version' : '1.1'}
    class Pong(Frame):
        def createWidgets(self):
             #放缩率
            self.scaling = 100.0
            #画布比例
            self.canvas_width = 10
            self.canvas_height = 5.6
            ## 画布
            self.draw = Canvas(self, width=(self.canvas_width * self.scaling),
                               height=(self.canvas_height * self.scaling),
                               bg='white')
            ## 游标(控制小球移动速度,范围:[-100, 100])
            self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",
                               from_=-200, to=200)
    
            self.speed.pack(side=BOTTOM, fill=X)
            #小球直径
            self.ball_d = 1.0
            #小球碰撞墙壁的范围
            self.scaling_left = round(self.ball_d / 2, 1)
            self.scaling_right = self.canvas_width - self.scaling_left
            self.scaling_bottom = self.canvas_height - self.scaling_left
            self.scaling_top = self.scaling_left
    
            #游标度数
            self.scale_value = self.speed.get() * 0.1
    
            #存放小球数组
            self.balls = []
            #存放小球x坐标数组
            self.ball_x = []
            #存放小球y坐标数组
            self.ball_y = []
            #存放小球x轴方向速度数组
            self.ball_v_x = []
            #存放小球y轴方向速度数组
            self.ball_v_y = []
            # 五个小球
            self.ball = self.draw.create_oval("0.60i", "0.60i", "1.60i", "1.60i",
                                              fill="red")
            self.second_ball = self.draw.create_oval("2.0i", "2.0i", "3.0i", "3.0i",
                                                     fill='black')
            self.three_ball = self.draw.create_oval("4.0i", "4.0i", "5.0i", "5.0i",
                                                     fill='brown')
            self.four_ball = self.draw.create_oval("6.0i", "2.0i", "7.0i", "3.0i",
                                                     fill='green')
            self.five_ball = self.draw.create_oval("8.0i", "3.0i", "9.0i", "4.0i",
                                                     fill='gray')
            #把五个小球放入数组
            self.balls.append(self.ball)
            self.balls.append(self.second_ball)
            self.balls.append(self.three_ball)
            self.balls.append(self.four_ball)
            self.balls.append(self.five_ball)
            #第一个小球,即self.ball的圆心坐标(self.x, self.y),这里进行了放缩,目的是为了
            #在小球移动的过程中更加流畅
            self.x = 1.1        
            self.y = 1.1
            #第一个小球的速度方向
            self.velocity_x = -0.2
            self.velocity_y = 0.1
            self.second_ball_x = 2.5
            self.second_ball_y = 2.5
            self.second_ball_v_x = 0.1
            self.second_ball_v_y = -0.2
            self.three_ball_x = 4.5
            self.three_ball_y = 4.5
            self.three_ball_v_x = -0.1
            self.three_ball_v_y = -0.2
            self.four_ball_x = 6.5
            self.four_ball_y = 2.5
            self.four_ball_v_x = 0.1
            self.four_ball_v_y = -0.2
            self.five_ball_x = 8.5
            self.five_ball_y = 3.5
            self.five_ball_v_x = 0.1
            self.five_ball_v_y = 0.2
            
            #更新小球的坐标
            self.update_ball_x_y()
            self.draw.pack(side=LEFT)
        def update_ball_x_y(self, *args):
            '''更新小球的坐标,即把各个小球的圆心坐标信息以及速度信息存放到数组中,
               便于在后面循环遍历的时候使用。'''
            #第一个小球信息
            self.ball_x.append(self.x)
            self.ball_y.append(self.y)
            self.ball_v_x.append(self.velocity_x)
            self.ball_v_y.append(self.velocity_y)
            self.ball_x.append(self.second_ball_x)
            self.ball_y.append(self.second_ball_y)
            self.ball_v_x.append(self.second_ball_v_x)
            self.ball_v_y.append(self.second_ball_v_y)
            self.ball_x.append(self.three_ball_x)
            self.ball_y.append(self.three_ball_y)
            self.ball_v_x.append(self.three_ball_v_x)
            self.ball_v_y.append(self.three_ball_v_y)
            self.ball_x.append(self.four_ball_x)
            self.ball_y.append(self.four_ball_y)
            self.ball_v_x.append(self.four_ball_v_x)
            self.ball_v_y.append(self.four_ball_v_y)
            self.ball_x.append(self.five_ball_x)
            self.ball_y.append(self.five_ball_y)
            self.ball_v_x.append(self.five_ball_v_x)
            self.ball_v_y.append(self.five_ball_v_y)
    
        def update_ball_velocity(self, index, *args):
            '''更新各个小球速度信息,即小球碰撞到四周和另外的小球索要更新的速度信息'''
            #游标值
            self.scale_value = self.speed.get() * 0.1
            #碰撞墙壁
            if (self.ball_x[index] > self.scaling_right) or (self.ball_x[index] < self.scaling_left):
                self.ball_v_x[index] = -1.0 * self.ball_v_x[index]
            if (self.ball_y[index] > self.scaling_bottom) or (self.ball_y[index] < self.scaling_top):
                self.ball_v_y[index] = -1.0 *  self.ball_v_y[index]
            '''
            #TEST:
            for n in range(len(self.balls)):
                #print((self.ball_x[index] - self.ball_x[n])**2)
                #print(round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2))
                print(round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2) <= round(self.ball_d**2, 2))
            '''
            for n in range(len(self.balls)):
                #小球碰撞条件,即:(x2 - x1)^2 + (y2 - y1)^2 <= (r + R)^2
                if (round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2) <= round(self.ball_d**2, 2)):
                    #两小球速度交换
                    temp_vx = self.ball_v_x[index]
                    temp_vy = self.ball_v_y[index]
                    self.ball_v_x[index] = self.ball_v_x[n]
                    self.ball_v_y[index] = self.ball_v_y[n]
                    self.ball_v_x[n] = temp_vx
                    self.ball_v_y[n] = temp_vy
            #print(self.ball_v_x, self.ball_v_y)
    
            '''
            #WRONG:
            for n in range(len(self.balls)):            
                if (((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2) <= self.ball_d**2):
                    #两小球速度交换
                    self.ball_v_x[index] = self.ball_v_x[index] + self.ball_v_x[n]
                    self.ball_v_x[n] = self.ball_v_x[0] - self.ball_v_x[n]
                    self.ball_v_x[index] = self.ball_v_x[index] - self.ball_v_x[n]
                    self.ball_v_y[index] = self.ball_v_y[index] + self.ball_v_y[n]
                    self.ball_v_y[n] = self.ball_v_y[index] - self.ball_v_y[n]
                    self.ball_v_y[index] = self.ball_v_y[index] - self.ball_v_y[n]
            print(self.ball_v_x, self.ball_v_y)
            '''
    
        def get_ball_deltax(self, index, *args):
            '''获取小球X轴坐标移动距离并且更新小球的圆心X坐标,返回X轴所需移动距离'''
            deltax = (self.ball_v_x[index] * self.scale_value / self.scaling)
            self.ball_x[index] = self.ball_x[index] + deltax
            return deltax
        def get_ball_deltay(self, index, *args):
            '''获取小球Y轴坐标移动距离并且更新小球的圆心Y坐标,返回Y轴所需移动距离'''
            deltay = (self.ball_v_y[index] * self.scale_value / self.scaling)
            self.ball_y[index] = self.ball_y[index] + deltay
            return deltay
    
        def moveBall(self, *args):
            '''移动第一个小球,编号为:0,这是根据数组:self.balls确定的。'''
            self.update_ball_velocity(0)       
            deltax = self.get_ball_deltax(0)
            deltay = self.get_ball_deltay(0)
            #小球移动
            self.draw.move(self.ball,  "%ri" % deltax, "%ri" % deltay)
            self.after(10, self.moveBall)
        def move_second_ball(self, *args):
            self.update_ball_velocity(1)       
            deltax = self.get_ball_deltax(1)
            deltay = self.get_ball_deltay(1)        
            self.draw.move(self.second_ball,  "%ri" % deltax, "%ri" % deltay)
            self.after(10, self.move_second_ball)
    
        def move_three_ball(self, *args):
            self.update_ball_velocity(2)       
            deltax = self.get_ball_deltax(2)
            deltay = self.get_ball_deltay(2)
            self.draw.move(self.three_ball,  "%ri" % deltax, "%ri" % deltay)
            self.after(10, self.move_three_ball)
        def move_four_ball(self, *args):
            self.update_ball_velocity(3)       
            deltax = self.get_ball_deltax(3)
            deltay = self.get_ball_deltay(3)
            self.draw.move(self.four_ball,  "%ri" % deltax, "%ri" % deltay)
            self.after(10, self.move_four_ball)
        def move_five_ball(self, *args):
            self.update_ball_velocity(4)       
            deltax = self.get_ball_deltax(4)
            deltay = self.get_ball_deltay(4)
            self.draw.move(self.five_ball,  "%ri" % deltax, "%ri" % deltay)
            self.after(10, self.move_five_ball)
                
        def __init__(self, master=None):
            '''初始化函数'''
            Frame.__init__(self, master)
            Pack.config(self)
            self.createWidgets()
            self.after(10, self.moveBall)
            self.after(10, self.move_three_ball)
            self.after(10, self.move_four_ball)
            self.after(10, self.move_five_ball)
            self.after(10, self.move_second_ball)
    
            
    game = Pong()
    game.mainloop()


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