AS3初探

发布时间:2019-08-30 08:28:36编辑:auto阅读(1481)

    开发工具:FLEX BUILDER3 PRO

     

    语言:AS 3.0

     

    操作系统:Windows XP SP2

     

    1.       flex3 里新建一个AS工程取名为login2
    2.       导入所需要的包(如果无法使用fl包,请参照我的前一篇文章:flex3 里如何导入FLASH CS3的包)
       import fl.controls.Button;

        import fl.controls.Label;

        import fl.controls.TextInput;

       

        import flash.display.Sprite;

        import flash.events.MouseEvent;

    3.       定义变量(将来在舞台上出现的对象)
           //用户名标签和输入框

           private var username_label:Label;

           private var username_txt:TextInput;

          

           //密码标签和输入框

           private var pwd_label:Label;

           private var pwd_txt:TextInput;

          

           //登录按钮

           private var login_btn:Button;

          

           //提示消息

           private var showmsg_label:Label;

    4.    定义函数让以上的对象并添加到在舞台上

       //定义用户名标签函数

           private function setusernamelabel():void

           {

               username_label = new Label();

               username_label.text = "UserName" ;

               username_label.move(10,10);

               this.addChild(username_label);

           }

          

           private function setusernametxt():void

           {

               username_txt = new TextInput();

               username_txt.move(90,10);

               this.addChild(username_txt);

           }

          

           //定义密码标签函数

           private function setpwdlabel():void

           {

               pwd_label = new Label();

               pwd_label.text = "PassWord" ;

               pwd_label.move(10,40);

               this.addChild(pwd_label);

           }

          

           private function setpwdtxt():void

           {

               pwd_txt = new TextInput();

               pwd_txt.displayAsPassword = true ;

               pwd_txt.move(90,40);

               this.addChild(pwd_txt);

           }

          

           //初始化状态信息标签

           private function setshowmsg():void

           {

               showmsg_label = new Label();

               showmsg_label.move(90,100);

               showmsg_label.text = "";

               this.addChild(showmsg_label);

           }

          

           //定义login按钮函数

           private function setButton():void

           {

               login_btn = new Button();

               login_btn.label = "Login" ;

               login_btn.move(90,70);

               login_btn.addEventListener(MouseEvent.CLICK,login_click);

               this.addChild(login_btn);

           }

    5.    定义事件函数,这里定义的是鼠标事件

        private function login_click(e:MouseEvent):void

           {

              

               if (username_txt.text != "admin" || pwd_txt.text != "admin")

               {

                  showmsg_label.text = "UserName or Password is Error!";

                  disableText();

               }

               else

               {

                  showmsg_label.text = "Login Success!";

               }

              

           }

    6.    在构造函数里初始化这些函数,否则舞台上是不会显示任何东西的,注意在这个函数过程中任何对象的引用都要先初始化,否则会提示无法引用空对象!

     

        private function setshowmsg():void

           {

               showmsg_label = new Label();

               showmsg_label.move(90,100);

               showmsg_label.text = "";

               this.addChild(showmsg_label);

           }

    7.    测试。

    8.    完整代码:

    package {

     

        import fl.controls.Button;

        import fl.controls.Label;

        import fl.controls.TextInput;

       

        import flash.display.Sprite;

        import flash.events.MouseEvent;

     

        public class login2 extends Sprite

        {

           //用户名标签和输入框

           private var username_label:Label;

           private var username_txt:TextInput;

          

           //密码标签和输入框

           private var pwd_label:Label;

           private var pwd_txt:TextInput;

          

           //登录按钮

           private var login_btn:Button;

          

           //提示消息

           private var showmsg_label:Label;

          

           public function login2()

           {

               setusernamelabel();

               setusernametxt();

               setpwdlabel();

               setpwdtxt();

               setButton();

               setshowmsg();

              

              

           }

           //定义用户名标签函数

           private function setusernamelabel():void

           {

               username_label = new Label();

               username_label.text = "UserName" ;

               username_label.move(10,10);

               this.addChild(username_label);

           }

          

           private function setusernametxt():void

           {

               username_txt = new TextInput();

               username_txt.move(90,10);

               this.addChild(username_txt);

           }

          

           //定义密码标签函数

           private function setpwdlabel():void

           {

               pwd_label = new Label();

               pwd_label.text = "PassWord" ;

               pwd_label.move(10,40);

               this.addChild(pwd_label);

           }

          

           private function setpwdtxt():void

           {

               pwd_txt = new TextInput();

               pwd_txt.displayAsPassword = true ;

               pwd_txt.move(90,40);

               this.addChild(pwd_txt);

           }

          

           //初始化状态信息标签

           private function setshowmsg():void

           {

               showmsg_label = new Label();

               showmsg_label.move(90,100);

               showmsg_label.text = "";

               this.addChild(showmsg_label);

           }

          

           //定义login按钮函数

           private function setButton():void

           {

               login_btn = new Button();

               login_btn.label = "Login" ;

               login_btn.move(90,70);

               login_btn.addEventListener(MouseEvent.CLICK,login_click);

               this.addChild(login_btn);

           }

           private function login_click(e:MouseEvent):void

           {

              

               if (username_txt.text != "admin" || pwd_txt.text != "admin")

               {

                  showmsg_label.text = "UserName or Password is Error!";

                  disableText();

               }

               else

               {

                  showmsg_label.text = "Login Success!";

               }

              

           }

           private function disableText():void

           {

               username_txt.enabled = false ;

               pwd_txt.enabled = false ;

           }

          

        }

    }

     

     

     

     

     

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